Blah, blah, blobbing, numbers, blah. At some point, everyone blobs. Get over it. Even when you don’t blob, the losing team will still say you blobbed. If you didn’t blob, you used ewar, or some other ‘trick’ (tactic) to win. In fact, if you didn’t have a pre-arranged duel with pistols at 20 paces you must have cheated according to too many sore losers in this game.
Personally, I very much enjoy and prefer a good fight that includes the risk of losing and my death and demands real pilot skill and teamwork – but I’ll still shoot any target that presents itself. And I don’t think any FC in this game is about to tell people in his gang: ‘hey sorry guys, they only have 4 ships and we have 10, let’s draw straws and 6 of you will have to sit this one out’. Yeah, right, more like ‘fleet align, warping in 3, call and spread points on landing’. So is Eve. Frankly, I don’t mind blobs; yes they are very frustrating when you just want some fun frigate pew. But really the blobs just make me respect those pilots that can solo or fight outnumbered, like Kil2, Loren Gallen, DHB Wildcat, and all the Genos boys, that much more.
Last night we had a series of 4 near fights that illustrate the reality of ‘teh blob’ quite well. We form up a cruiser gang and head out toward the usually fun Heydelies / OMS. Not quite a suicide fleet, but definitely looking to shoot anything we have even a slight chance of an isk win against – something gank cruisers are built for. As our fleet of 7 cruisers, one BB, 2 AFs, and 3 tackle jump into Hedelies and begin warping to OMS, scouts report a Tuskers gang basically crossing us in warp headed to Fliet. Unsure of full gang comp, but mixed reports of a blackbird or a falcon and several BCs. Tuskers are a class act and usually like a good scrap. Perfect. Turn the fleet around on landing and ‘go go tackle’ back to fliet. Turns out they had both a falcon and a blackbird, as well as at least 3 BC (I think there may have been 1 more as well), a stealth bomber and a frig – we never got them all together on the field, so tough to say. Given their advantage in ewar they could probably mow us down in our low tank, easily jammed cruisers. But I think we caught them unexpectedly spread across a system or two, with their ewar out of position, so the fight goes a bit differently. Our tacklers managed to grab a harb in fliet, with a drake burning off the gate, while the rest have apparently already warped off. We go to work on the harb, moderately surprised to discover he’s a shield harb. One tackler has managed to keep point on the drake even as he burns away, so fleet bounces off a planet and warps back in on the drake. Drake’s tank is slowly going down when hostile falcon and blackbird land on grid, at range. We send tackle after the falcon, hoping to finish the drake and maybe get lucky, but, alas, falcon and BB jam our tackle and gtfo once its clear they can’t spring their friend. While we’re looting, a tusker hurricane lands, trying to head back to Heyd, but our tackle is able to jump through and grab him as well. We outnumbered them but they out-classed and out ECMed us – they probably win that if we’re all together but I think we got lucky. Was a fun, if chaotic fight, GFs exchanged – as I said, Tuskers are a class act, no whining, no bitching, just GF and move on.
We’d earlier spotted another gang in Heyd, a Gentleman’s Club gang that included some BS. Scouts now reported them near the OMS gate in Heyd, as our cruisers are landing on the same gate. They warp in on us on the gate, not sure if it was coincidence or intent. We stare at each other for a second, as I’m really hoping they aggress and take gate guns. They oblige and the fight is on. Their gang is Pest, Raven, 2x Cane, Drake, and turns out they had a proteus somwhere as well, but I don’t recall seeing him, so he may have bugged out or been a gang linked proteus in a safe. I call the cane’s primary first, guessing, correctly that they were shield / nano fit, and since they were in web range on the gate, fairly easy targets. Take one down, the other manages to burn to range, so we switch to the pest. We’re down two cruisers at this point, so bout even. Pest takes a while, but our ECM starts to really show. Every loss concentrates our BB’s jams on the remaining ships. A couple of our cruisers are able to warp away before being popped when their tackle gets jammed (no point on the pest), while we finish the pest and the cane that burned to range remains tackled by one our inty’s and dies a slow death to gate guns and drones. The raven and drake de-aggro and gtfo. The killboard is borked as Heydelies is a very busy system – many of the ships, including the Galls were not involved, although it looks after the fact like a friendly drake had joined the fight – didn’t even know till I reviewed it now. Fun fight though! If that gang had warped to range and been able to kite us more effectively they probably would have won, or at least killed many more of us. But, again, we got a bit lucky with them warping on top of us on the gate.
So we chill in Heyd a few minutes, expecting the usual Gallente response fleet; sure enough, a gall fleet of several BS and too many BCs end up chasing us up the pipe back to Tama – those blobbers, haha. While in Tama, we play with some snipers, and then spot a neutral drake in top belt that eyeballs our tackle, but doesn’t aggress or warp off. Obvious bait is obvious. But, meh, we’re on a roll and gank cruisers ftw. So we decide to engage him and see what lands. Imagine our surprise when in warps an Astarte and a Paladin. A friendly mega in system joins us and we gank all three in short order. I’m not sure what these guys were thinking, but if I had to guess, drake was clearly bait fit – all tank, with just a point, no prop mod, no dps mods – so they were baiting with the paladin and astarte in a (soon to be eliminated) deep safe, many AUs from the belt. The drake was well off the belt and they landed at 0 on him, indicating they were almost certainly together. Our tackle grabs him, we warp in, drake reports just cruisers and he calls in his buddies. By the time they land though they realize they probably don’t have enough, especially since Marauders are NOTORIOUSLY easy to jam. I’m not sure they even got a shot off. Pro tip: if you’re going to fly a marauder in PVP, (1) fit ECCM, and (2) cap boosters >> cap rechargers on anything sub-capital. O.o, shiney faction lootz too! And the loot fairy was even kind enough to drop all three faction mods. Meh, did we blob them? Yes, I guess we did, but they baited and warped into us. Yet again though, pretty class act from Defi4nt dudes, GFs in local, move on.
And now our last fight of the night. We get reports of a pirate camp in Aunenen. So we haul ass over that way with about 5 BCs and some tackle, thinking it would be a couple of dudes shooting hapless missioners. Once our scout arrives, we discover that instead of a couple, its actually 10; 3 BS, 5 BC, an Onyx and a Cyna. Too much for our 5 BCs, so we burn back to nourv, ship up to BS, adding a few dudes on the way. We now number 12: 7 BS, 4 BC and a frig scout. I’m hoping for a nice fight here, but also concerned that, it being Aunenen, the pirates will almost certainly have: (1) cloaked ECM backup, (2) logistics backup, and/or (3) carrier backup, as there is a thanny on scan in system. After BLAST felt the need to hot drop our recon / BC gang two nights ago rather than actually have a fight, I opted for a bit of BS over-kill here, anticipating their backup. We send in a bait drake that I’m pretty sure is gonna die as they have a fair amount of DPS and we’re 2 jumps out to avoid spooking them, drake jumps in, they warp onto gate to kill him, our gang jumps into neighboring high sec and warps to Aunenen gate. Bait drake decloaks and starts to go back to gate, they open up, bait points the mega, we land and jump in and the fight is on! Except the pirates all turn and run, leaving the mega to die. Gah. And then the smack starts…’nice blob!’ ‘two times our numbers’ ‘you FW noobs are terrible’, etc etc etc. I’m lmao as 12 vs 10, expecting them to have backup ready to go, so yes, we really blobbed the shit out of them. While they run their mouths in local, my cov ops drops probes, and we gank their geddon in an off-grid safe spot – just missing three others in the safe with him. Safe spots are safe, amiright? And the smack goes on, and on, and on, this time from safely inside the station. We blobbed them 12 v 10, but of course they weren’t blobbing the unsuspecting missioners, lol. Hostile Alliance, in stark contrast to The Tuskers, Gentlemen’s Club, and Defi4nt, you sirs are simply terrible. Pirate tears are so tasty; so salty and bitter, but at the same time so sweet.
Anyways, end tally for the night: 1 Marauder, 3 BS, a CS, 6 BC, and a few smaller ships killed for only 2 cruisers lost. Nearly 1.9B isk in damage, most of it the paladin, admittedly. Not a bad night!
Two other quick updates:
(1) NEAT0 is recruiting. I’m going to write-up a full post on this shortly, but, quick version: we’re US tz, small but active, tight-nit PVP corp. We mostly live in low sec Black Rise, and are currently members of the Caldari FW. We actively seek out fun fights, as hopefully you can see from our KB and reading the above and below. We greatly prefer roaming to camping, generally don’t bother with station games and high sec crap; other than that, we’re down for all kinds of PVP, fleet fights to soloing, frigates to caps. No skill point minimum or PVP experience required – just a desire to have fun shooting people and a willingness to learn. Contact me in game if you’re interested.
(2) I will be migrating this blog over to a new service, probably Blogger. Thanks for those who responded to my previous post. This will be me second to last post on this location, my last being a simple change of address. See you all soon on Blogger.