To blob or not to blob, that is the question

April 13, 2010

Blah, blah, blobbing, numbers, blah. At some point, everyone blobs. Get over it. Even when you don’t blob, the losing team will still say you blobbed. If you didn’t blob, you used ewar, or some other ‘trick’ (tactic) to win. In fact, if you didn’t have a pre-arranged duel with pistols at 20 paces you must have cheated according to too many sore losers in this game.

Personally, I very much enjoy and prefer a good fight that includes the risk of losing and my death and demands real pilot skill and teamwork – but I’ll still shoot any target that presents itself. And I don’t think any FC in this game is about to tell people in his gang: ‘hey sorry guys, they only have 4 ships and we have 10, let’s draw straws and 6 of you will have to sit this one out’. Yeah, right, more like ‘fleet align, warping in 3, call and spread points on landing’. So is Eve. Frankly, I don’t mind blobs; yes they are very frustrating when you just want some fun frigate pew. But really the blobs just make me respect those pilots that can solo or fight outnumbered, like Kil2, Loren Gallen, DHB Wildcat, and all the Genos boys, that much more.

Last night we had a series of 4 near fights that illustrate the reality of ‘teh blob’ quite well. We form up a cruiser gang and head out toward the usually fun Heydelies / OMS. Not quite a suicide fleet, but definitely looking to shoot anything we have even a slight chance of an isk win against – something gank cruisers are built for. As our fleet of 7 cruisers, one BB, 2 AFs, and 3 tackle jump into Hedelies and begin warping to OMS, scouts report a Tuskers gang basically crossing us in warp headed to Fliet. Unsure of full gang comp, but mixed reports of a blackbird or a falcon and several BCs. Tuskers are a class act and usually like a good scrap. Perfect. Turn the fleet around on landing and ‘go go tackle’ back to fliet. Turns out they had both a falcon and a blackbird, as well as at least 3 BC (I think there may have been 1 more as well), a stealth bomber and a frig – we never got them all together on the field, so tough to say. Given their advantage in ewar they could probably mow us down in our low tank, easily jammed cruisers. But I think we caught them unexpectedly spread across a system or two, with their ewar out of position, so the fight goes a bit differently. Our tacklers managed to grab a harb in fliet, with a drake burning off the gate, while the rest have apparently already warped off. We go to work on the harb, moderately surprised to discover he’s a shield harb. One tackler has managed to keep point on the drake even as he burns away, so fleet bounces off a planet and warps back in on the drake. Drake’s tank is slowly going down when hostile falcon and blackbird land on grid, at range. We send tackle after the falcon, hoping to finish the drake and maybe get lucky, but, alas, falcon and BB jam our tackle and gtfo once its clear they can’t spring their friend. While we’re looting, a tusker hurricane lands, trying to head back to Heyd, but our tackle is able to jump through and grab him as well. We outnumbered them but they out-classed and out ECMed us – they probably win that if we’re all together but I think we got lucky. Was a fun, if chaotic fight, GFs exchanged – as I said, Tuskers are a class act, no whining, no bitching, just GF and move on.

We’d earlier spotted another gang in Heyd, a Gentleman’s Club gang that included some BS. Scouts now reported them near the OMS gate in Heyd, as our cruisers are landing on the same gate. They warp in on us on the gate, not sure if it was coincidence or intent. We stare at each other for a second, as I’m really hoping they aggress and take gate guns. They oblige and the fight is on. Their gang is Pest, Raven, 2x Cane, Drake, and turns out they had a proteus somwhere as well, but I don’t recall seeing him, so he may have bugged out or been a gang linked proteus in a safe. I call the cane’s primary first, guessing, correctly that they were shield / nano fit, and since they were in web range on the gate, fairly easy targets. Take one down, the other manages to burn to range, so we switch to the pest. We’re down two cruisers at this point, so bout even. Pest takes a while, but our ECM starts to really show. Every loss concentrates our BB’s jams on the remaining ships. A couple of our cruisers are able to warp away before being popped when their tackle gets jammed (no point on the pest), while we finish the pest and the cane that burned to range remains tackled by one our inty’s and dies a slow death to gate guns and drones. The raven and drake de-aggro and gtfo. The killboard is borked as Heydelies is a very busy system – many of the ships, including the Galls were not involved, although it looks after the fact like a friendly drake had joined the fight – didn’t even know till I reviewed it now. Fun fight though! If that gang had warped to range and been able to kite us more effectively they probably would have won, or at least killed many more of us. But, again, we got a bit lucky with them warping on top of us on the gate.

So we chill in Heyd a few minutes, expecting the usual Gallente response fleet; sure enough, a gall fleet of several BS and too many BCs end up chasing us up the pipe back to Tama – those blobbers, haha. While in Tama, we play with some snipers, and then spot a neutral drake in top belt that eyeballs our tackle, but doesn’t aggress or warp off. Obvious bait is obvious. But, meh, we’re on a roll and gank cruisers ftw. So we decide to engage him and see what lands. Imagine our surprise when in warps an Astarte and a Paladin. A friendly mega in system joins us and we gank all three in short order. I’m not sure what these guys were thinking, but if I had to guess, drake was clearly bait fit – all tank, with just a point, no prop mod, no dps mods – so they were baiting with the paladin and astarte in a (soon to be eliminated) deep safe, many AUs from the belt. The drake was well off the belt and they landed at 0 on him, indicating they were almost certainly together. Our tackle grabs him, we warp in, drake reports just cruisers and he calls in his buddies. By the time they land though they realize they probably don’t have enough, especially since Marauders are NOTORIOUSLY easy to jam. I’m not sure they even got a shot off. Pro tip: if you’re going to fly a marauder in PVP, (1) fit ECCM, and (2) cap boosters >> cap rechargers on anything sub-capital. O.o, shiney faction lootz too! And the loot fairy was even kind enough to drop all three faction mods. Meh, did we blob them? Yes, I guess we did, but they baited and warped into us. Yet again though, pretty class act from Defi4nt dudes, GFs in local, move on.

And now our last fight of the night. We get reports of a pirate camp in Aunenen. So we haul ass over that way with about 5 BCs and some tackle, thinking it would be a couple of dudes shooting hapless missioners. Once our scout arrives, we discover that instead of a couple, its actually 10; 3 BS, 5 BC, an Onyx and a Cyna. Too much for our 5 BCs, so we burn back to nourv, ship up to BS, adding a few dudes on the way. We now number 12: 7 BS, 4 BC and a frig scout. I’m hoping for a nice fight here, but also concerned that, it being Aunenen, the pirates will almost certainly have: (1) cloaked ECM backup, (2) logistics backup, and/or (3) carrier backup, as there is a thanny on scan in system. After BLAST felt the need to hot drop our recon / BC gang two nights ago rather than actually have a fight, I opted for a bit of BS over-kill here, anticipating their backup. We send in a bait drake that I’m pretty sure is gonna die as they have a fair amount of DPS and we’re 2 jumps out to avoid spooking them, drake jumps in, they warp onto gate to kill him, our gang jumps into neighboring high sec and warps to Aunenen gate. Bait drake decloaks and starts to go back to gate, they open up, bait points the mega, we land and jump in and the fight is on! Except the pirates all turn and run, leaving the mega to die. Gah. And then the smack starts…’nice blob!’ ‘two times our numbers’ ‘you FW noobs are terrible’, etc etc etc. I’m lmao as 12 vs 10, expecting them to have backup ready to go, so yes, we really blobbed the shit out of them. While they run their mouths in local, my cov ops drops probes, and we gank their geddon in an off-grid safe spot – just missing three others in the safe with him. Safe spots are safe, amiright? And the smack goes on, and on, and on, this time from safely inside the station. We blobbed them 12 v 10, but of course they weren’t blobbing the unsuspecting missioners, lol. Hostile Alliance, in stark contrast to The Tuskers, Gentlemen’s Club, and Defi4nt, you sirs are simply terrible. Pirate tears are so tasty; so salty and bitter, but at the same time so sweet.

Anyways, end tally for the night: 1 Marauder, 3 BS, a CS, 6 BC, and a few smaller ships killed for only 2 cruisers lost. Nearly 1.9B isk in damage, most of it the paladin, admittedly. Not a bad night!

Two other quick updates:

(1) NEAT0 is recruiting. I’m going to write-up a full post on this shortly, but, quick version: we’re US tz, small but active, tight-nit PVP corp. We mostly live in low sec Black Rise, and are currently members of the Caldari FW. We actively seek out fun fights, as hopefully you can see from our KB and reading the above and below. We greatly prefer roaming to camping, generally don’t bother with station games and high sec crap; other than that, we’re down for all kinds of PVP, fleet fights to soloing, frigates to caps. No skill point minimum or PVP experience required – just a desire to have fun shooting people and a willingness to learn. Contact me in game if you’re interested.

(2) I will be migrating this blog over to a new service, probably Blogger. Thanks for those who responded to my previous post. This will be me second to last post on this location, my last being a simple change of address. See you all soon on Blogger.

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Sometimes camping can get you gfs

December 11, 2009

Fun little camp last night in Amamake that even resulted in a nice fight. Now, I’m not really a big camper. Frankly, I find it boring. Pwning noobs and the unsuspecting with rrbs overkill just doesn’t entertain me for long periods. Taken too far I think it dulls real PVP skills – the kind you only build hunting and fighting people who plan to fight back. But some people like it, goofin on comms can be fun, and sometimes you can even get a good fight out of it.

So we formed up for some random camping, not really much of a plan. Lot of traffic coming through Osoggur gate. We’ve got a properly setup camping gang – HIC, arazu, rapier, dual logies and maybe ten-ish rrbs. Kill a bunch of nubbins, lols, fun. Everyone’s getting a little bored and loose, scouting is getting lax, we’re about to pack it up soon. I’m flying a guardian and I was asked to change my fit to be dual cap trans in case of fights, which forced me to remove my whoring lazor, so couldn’t even whore on the kills. Meh.

Suddenly in warps 4 Megas and a Domi – interesting. FC calls primary, but I’m literally thinking to myself ‘no big deal, they’re just gonna jump through’. Gate activates, in jumps seven more. Looks like it on!!

Primaries are called, RR in place for both sides – pure slug fest. Our Guardians overload reps, but they manage to DPS through it and take down two of ours. I’m actually wondering if people were caught off-guard and our RRBS pilots didn’t get reps onto broadcasts fast enough. Meanwhile we’ve primaried and are chewing up their Megas – very little tops the face-melting dps of a Megathron at 0. Their lack of logies starts to show, as finally our reps catch up to their damage. Once we kill 3 megas, we’ve taken enough of their DPS off the field that we can just about tank the rest – we manage to save our third BS on the edge of hull. FC continues calling primaries, burning through most of the rest of their BS, then the call comes to spread points – they’re bugging out. End result, we lose 2 battleships and kill 7 BS and 3 BC. Killboard is a bit funky b/c of the camping kills mixed in.

Great Fight to Important Internet Spaceships; hats off for having the balls to bring the fight even outnumbered. We were quite surprised they didn’t primary our logistics first. Had they done so we almost certainly would have lost more ships. Because they didn’t, they hit an absolute wall on their third primary, one of our other geddons. I’m sure glad they didn’t though, as that would have cost me my guardian.

Also, interesting read on DUST514. Love the description of EVE:

“Eve is the MMO with the best stories – the MMO rife with tales of complex backstabbing and glittering amorality, where players form corporations rather than guilds and move about the terrain as spaceships rather than pixies. It’s unashamedly grown-up in its depiction of a sharp-edged universe in which a very human kind of malevolence lurks in the next star cluster, and it’s unashamedly different, too: a long-view game where the outcomes of a smart plan may unfold in months rather than minutes, and which, with its fanatical players and evershifting alliances, seems unbothered by the ticking clock which lures many of its competitors into constant talk of sequels.”

Worth a read.

Fly wreckless!!


First Day Roaming Fun

December 9, 2009

Monday night saw some good fun fights around our new home. Started out playing in Amamake in frigates, just three of us. Actually was two frigs and a thrasher. No organization, just fun. Before long we were joined by a few corp mates just bringing whatever they felt like, so we ended up about a half dozen frigs and destroyers backed up by two falcons, lol. Falcon backed frigs is, admittedly, a bit lame. We didn’t exactly plan it though, just a bit of play. Grab a few kills, have some laughs, and decide to move on.

We’re moving on when word comes of a bait domi sitting in top belt. I never met bait I didn’t want to take, so we re-ship into BS – overkill for one domi, but we assume he’s got friends – it is Amamake after all. So we send in an onyx for tackle, point on domi, jump the gang in. Right as our gang goes into warp, local spikes, predictably, and a phoon lands on the domi. We only have the onyx + about 4bs, iirc. We see at least 5 or 6 more BS and a falcon in-bound, on top of the domi and phoon already there. Being a little skittish in the new area, the call is made to get out since we’re not sure how large the gang may be in total (amamake is a bit crowded). Upon landing we align and head out, all ships escaping except for me unfortunately. Unfortunately they spot met trying to burn away (in a slow as molasses abaddon, lol) and manage to catch up with a web before I can get to speed. Pop. Turns out the domi may not have been with the inbound gang, as they popped him too – would have been an interesting three-way. This is what happens when you take obvious bait in unfamiliar territory. Oh well. I look forward to our next run-in with The Defiant boys.

So we (I) re-ship, re-group and try to get a fight out of them in Amamake, but they take off once their GCC is up. We decide to head out in our RR BS gang, pick up a couple of logies for rep, leaving our gang at roughly 8x BS, 2x Logies, and a CS I think, with a hic tackler; I think we had a scimi tackler too, but he gtfo before the fight below, so, not really relevant. We don’t have to go far before we find more fun. We spot what looks like the tail end of an Amarr FW gang, at least 2x Guardians and 2x Geddons in Auga. Catch one Geddon in Auga and our Oineros is able to jump through into Kourm and catch the other Geddon. This is where things get very interesting. So, what looks to us to be the rest of the Geddon’s gang lands on us in Auga. We’ve popped the Geddon and are de-aggressing to jump, with our Oneiros on the other side. The gang that lands on us in Auga is roughly 2x Maelstrom, 2x Phoons, Pest, Scorpion, Vulture, Scimitar plus roughly a half dozen or so cruisers and tackle – and local is continuing to climb, lol. In hindsight, turns out this gang is Minni militia, chasing the Amarr, but we did not know that at the time. They eye-ball us, but we’re de-agressing, so we all jump through to join our lone logi in Kourm. Everyone jumps and a nice old fashioned brawl ensues. Woohoo!! This is why I play this game.

However, right from the bat, disaster strikes for us. Our second logi DC’s on jump in – leaving the first logi aggressed, unsupported, and getting gate gunned to shit. And its a huge stinkin minmatar regional gate. Not good for an RR BS gang, lol. Everyone piles on the Amarr geddon, and then our first logi dies in short order – gate guns did nearly half the work on him. We’re absurdly spread out, trying to re-group so RR can help, but that’s a losing battle. Meanwhile, Minni scimi burns to range, a falcon de-cloaks, and a Hyperion, Domi, and another Geddon have joined them. We’re outnumbered, out-ewared, lost our logies (one down, one jumped) and spread out – in short, we’re screwed. Nothing left to do but call primaries and kill everything we can. We proceed to trade BS, roughly equally until we’re down to just 3 remaining and our DPS is shite b/c the falcon and scimi are nullifying two – so we de-aggro and jump. End tally of the fight (on our KB) was 6 killed, 6 lost, roughly similar isk – and one helluva good time.

If the logi doesn’t DC I think that fight goes differently, as the logi pair would have given us time to get our RR in place, but meh, this stuff happens. Huge props to minnie militia for bringing a great fight. We are adjusting our tactics (huge gates suck balls – very different from black rise) and can’t wait for the next round.

We head home, re-ship, try to catch them looting but move too slow. Oh well – we still have a full gang and everybody is pumped after a great fight, so we head out on a rather long roam, ending up heading all the way to BWF and LXQ, but not getting any more good fights. Just a bunch of ganks on the way – final tally I think was three ruptures, vaga, damnation, brutix, manticore, vexor, and four whored macro-haulers. Overall very fun night; I think I made the wall of shame when I learned that Arnher != Anher, especially when you’re flashy. In my defense it was past one in the morning and martini rex was in full effect – police pretty much gave me a FUI.

Once again, GFs to everyone around Amamake, especially the Minnies. Looking forward to more fun!!


Another fun fight in EOA

December 3, 2009

Another fun fight last night in EOA. Coming back from a short 0.0 roam – couldn’t find any gangs, but ganked a cyno-falcon, vaga, and vexor. But on our exit gate we find a medium sized camp. They’re a bit too heavy for us to fight straight up as they have 3 BS, 5 BC and some support, vs our 3 BC, hac, and some ewar, so we try to bait and split them.

No luck on that, until an onyx chases one of our cane’s to a 150 off the gate. Cane warps and onyx decides to slow-boat back…purrrfect. We setup a warp in, when he hits 100 from the gate we go – ganked onyx. Manticore gets too close, trying to help – no more manticore. Unfortunately I am trying to do way too many things at once and screw the pooch on my warp in, warping to gate – its bad when your FC can’t follow his own orders. 😦 Jump out, burn back, jump back in. Its a huge regional gate, and I appear in a good position to just burn away toward our gang. So, I go – get primaried by their gang, apoc is hitting me hard. I think I’ve reached a safe range, they’re getting through my shield, so warp to a planet – second mistake, failing to turn off mwd first. Slow alignment (mwd pwns agility) allows a thorax I didn’t notice was chasing me (third mistake) to get a scram on me right before I warp, and I pop before I can get him off me. Looking at the kb, reveals 4th mistake – if I’d just range disrupted the apoc I’d have been fine, as he was doing all the damage. Meh, live and learn. Mates pop the thorax – so trade is onyx, manti, thorax for curse. Not too bad, but many mistakes on my part cost me my ship.

Not being satisfied though, we burn home, re-ship to get heavy enough to take them on, and come back. Camp is mostly still there, two of their BS have left but they’ve picked up some more mixed. Oh well, screw bait, let’s go. We jump in en masse, primary the scorp, who melts in seconds (honor tank ftw) and then the 2x brutix. After that, their dps is minimal, we spread points and keep working through primaries, taking any opportunity to pew ewar and bombers as they appear (expensive and fragile) and kill what we can before they run / de-aggress and jump. Net result: scorpion, brutix, brutix, cyclone, arazu, drake, drake, hound, hyena down with none lost. I think they had a hic and possibly another drake that manage to de-aggress and jump as well. They primaried our raven – the right call on their part with a damnation on the field – but the combination of us melting their dps quickly, the huge regional gate (lazor boats >> blaster boats on regional gates) and their lack of tackle allowed our raven to escape in structure – nice piloting Trouser.

Was a very fun couple of fights. Props to the Ihatalo guys and their friends for sticking around. So nice to be fighting people who want to pvp, not just run away like Faction War blobs.

I love this dominion thing. I’m sure its a giant pain in the ass for the 0.0 guys who’ve had their world’s turned upside down. But the re-invigoration of 0.0 and the influx of new residents is wonderful – cause I get to shoot them :D. Stuff like these freighter convoy ganks are pure win.


Dominion Hath Arrived

December 2, 2009

This is my first post, and my first blog ever, so bear with me while I get the hang of this. Before we get to the formalities – what this blog is about, etc – let’s cut to the chase. PVP in EVE is unlike any pvp experience in any other game. I follow the eve blogosphere a bit and wish more people wrote about it. So, I figured I’d take a stab myself.

Dominion – CCP’s latest free update to the EVE universe – launched today. Very smooth. The new planetary graphics are absolutely stunning. I spent the first half hour in game just warping to planets, soaking in the new graphics. But, pew calls.

Dominion’s explicit, stated goal is to re-write the 0.0 landscape, specifically to allow more players, corps, and smaller alliances to viably move to 0.0. Whether this will be achieved is tbd. Personally, I hope and believe CCP will nail it, if not on the first try, then on the 1.1th try. New alliances = new players in 0.0 = new people to shoot. \o/

So…grab a small gang and head out to explore the 0.0 space near our new home, Maila, to see what changes Dominion hath already wrought. Our gang composition is Hurricane, Curse, Falcon, Rifter – a nice eclectic, unfocused whatever comes along kindof mix. We head out, drop a bubble just to see what we catch and chill. First we notice a territorial claim marker onlining in a nearby system – interesting – owned by an alliance I’ve never seen, no one in local. Well, we do what we do – we shoot it to see if it blends. Unfortunately it doesn’t.

But we hang for a while, and eventually we find a few peeps, members of various alliances, mostly cloakies coming through – stealth bomber fotm, mostly, with some cloaky haulers – very cagey. After 30 mins or so, yay, +1 neut, myrmidon on scan, landing – yum. Unfortunately I, in the curse was exploring two jumps away, so I high tail back, knowing the neuts will be helpful for breaking a properly fitted myrm. Myrm pointed, local spikes, lulz, obvious bait is obvious. Our exceedingly capable Cane pilot burns away and the BC gang backing up the bait Myrm lands without targets to pew. They are 7+ BC heavy and Tackle / eWar light – new alliance, just entering 0.0 – too large for us to fight straight up, but perfect to mess with – maybe we can split and harass. Unfortunately they’re not taking our bait much, and eventually move on.

BC gang leaves, new drake on scan – different alliance – woot. Drake lands on gate, jumps, point, pew. Nice bump later, drake going down – second drake lands on grid, same alliance, but 250 off gate. First drake dies, we loot, second drake warps to gate…at 50. Um, obvious bait is obvious, but wtf. That’s what falcons and neuts are for. Burn to drake, point, pew. Next door, local spikes – BC gang is back and inbound, but they’re too slow. Burn 2nd drake down as scouts for BC gang land on grid. We have a laugh and warp off after trying to catch their two SBs. We know we can’t fight them straight up, so we call for Xes from corp – meh, too busy with drama – so playtime. An interesting hour is spent trying to separate one of the BC sheep from the herd to volunteer as our third victim, during which we confirm that these two alliances are blue and working together. Cat and mouse, no more kills, no losses, until we overstay our welcome. Probe the second drake pilot we killed in a safe, back in another drake – cov ops lands <5k away (osht), warp to prober at 0 – crap! drake warps away before we get into warp – break warp – target drake lands on our hurricane. As does his myrm buddy. And then his whole gang. Lol, we had so much fun playing we forgot to check scans for (enemy) probes, broke alignment to warp to drake, and, bad timing, he warps to us a second before we warp to him. Our 'cane pilot get's scrammed and we can't break points before enemy gang lands and our cane goes down.

Good fights in local. We shouldn’t have over-stayed our welcome. Frankly, we were expecting probes, but really just bad luck on timing with breaking alignment right as they warped to us. Props to our new neighbors, more fun in the future!! Two BC kills for one BC loss – not ideal, but ce la vie. Since we’re rather short on dps, time to head home.

Huge congrats to CCP for a well executed patch, and looking forward to decorating space with shiney lasers and explosions, framed by the stunning planets and moons of Dominion.